Bugbear CreeperCreature -1
Source Pathfinder Society Intro: Year of Boundless Wonder
Perception +4 (darkvision, scent (imprecise) 30 feet)
Languages Aklo, Chthonian, Common, Diabolic, Goblin
Skills Acrobatics +3, Athletics +3, Intimidation +1, Stealth +5
Str +0, Dex +2, Con +3, Int -1, Wis +1, Cha +0
AC 14; Fort +6; Reflex +5; Will +2;
HP 8
Speed 25 feet
Fist
+6 (+2, -2) to hit (agile, nonlethal, unarmed, unholy) 1d4 BludgeoningSpear
+6 (+1, -4) to hit (unholy) 1d6 PiercingSpear
+8 (+3, -2) to hit (thrown 20, unholy) 1d6 PiercingCreep

Trigger A creature within 15 feet gains the Frightened condition or its frightened value increases
Effect The bugbear creeper Hides, Sneaks, or Steps.
The more common bugbear thug specializes in the art of lurking in the shadows.
These stealthy and cruel goblinoid creatures delight in spreading fear and tormenting their victims. Bugbears are the monsters lurking in the closet and hiding under the bed. Preying on remote farmsteads, bugbears reveal their presence with thumps in the night or creaks of boards to build lurking dread and arouse suspicion and fear.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DreamCreatures native to the Dimension of Dreams can possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always unholy and immune to that realm's freezing temperatures.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.