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BugabooCreature 6


UncommonMediumEvilFey
Source Pathfinder #152: Legacy of the Lost God
Perception +14 (low light vision)
Languages Aklo, Common, Fey
Skills Acrobatics +15, Deception +14, Intimidation +14, Stealth +15, Thievery +13
Str +4, Dex +5, Con +3, Int -1, Wis +2, Cha +4

AC 24; Fort +11; Reflex +17; Will +14;
HP 95
Speed 30 feet
Immunities fear effects
Weaknesses Cold Iron 6

Claw One Action +15 (+11, +7) to hit (agile, finesse, magical, unarmed) 2d8+6 Slashing

Devour Soul Three Actions (occult)

Requirements The bugaboo has killed a creature within the last round and is adjacent to the creature


Effect The bugaboo consumes the creature's soul. The soul is utterly destroyed-nothing short of Wish or a similar effect can restore it to life, and only after the bugaboo has been slain. The bugaboo regains Hit Points equal to double the level of the consumed creature. After devouring six souls within a year, a bugaboo transforms into a bogeyman.

Mobility

When the bugaboo uses a Stride action to move half their Speed or less, that movement does not trigger reactions.

Sneak Attack

The bugaboo deals 1d6 extra precision damage to Off-Guard creatures.

Striking Fear (emotion, fear, mental)

If a bugaboo scores a critical hit with a claw Strike, the target must attempt a DC 24 will save.


Critical Success The target is unaffected.

Success The target is Frightened 1.

Failure The target is Frightened 2.

Critical Failure The target is Frightened 3 and Fleeing for 1 round.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to the bugaboo.


Occult Innate Spells (DC 22, +12 to hit)

Cantrips (3rd Level): Ghost Sound, Message
1st Level: Fear
2nd Level: Invisibility, Knock
3rd Level: Paralyze


After devouring enough souls, a bogey transforms into the more powerful and sophisticated bugaboo.


Bogeymen are stealers of innocence and devourers of souls. Few targets who survive an encounter with them remain unchanged. Different names are given to bogeymen according to their varying sizes and degrees of power, which typically advance as the monsters consume more souls.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fey

Creatures of the First World are called the fey.