BrinnaCreature 3
Source Pathfinder Society Scenario #4-08: Battle for Star's Fate
Perception +5
Languages Common
Skills Lore +15, Athletics +8, Crafting +15, Diplomacy +5, Society +8
Str +3, Dex +1, Con +2, Int +3, Wis +0, Cha +0
AC 17; Fort +9; Reflex +8; Will +5;
HP 50
Speed 25 feet
Light Hammer
+10 (+6, +2) to hit (agile) 1d6+3 BludgeoningLight Hammer
+8 (+4, +0) to hit (agile, thrown 20) 1d6+3 BludgeoningSmith's Fury
The smith deals an additional 1d6 damage when they hit with a weapon they created.
Most smaller communities have at least one smithy where locals and travelers can have horses shod or equipment repaired. Larger settlements and cities often have a variety of smiths, many specializing in blacksmithing, weapon smithing, armor smithing, or even smelting coins in a mint. The smith is a 6th-level challenge when competing with smithing or other crafting tasks.
Every settlement needs tradespeople to create new products, facilitate commerce, and keep the infrastructure from crumbling. Larger cities often have entire guilds dedicated to the creation of specific goods, managing worker conditions, and working with local governments.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.