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BralaniCreature 6


MediumAzataCelestialChaoticGoodHoly
Source Pathfinder Bestiary 2
Perception +14 (darkvision)
Languages Diabolic, Draconic, Empyrean, Tongues
Skills Lore +14, Acrobatics +13, Deception +15, Diplomacy +15, Stealth +15
Str +5, Dex +5, Con +3, Int +2, Wis +4, Cha +5

AC 24; Fort +13; Reflex +17; Will +12;
HP 120
Speed 30 feet (fly 80 feet)
Weaknesses Cold Iron 5, Unholy 5
Resistances Electricity 10

Scimitar One Action +16 (+11, +6) to hit (forceful, holy, sweep) 1d6+8 Slashing + 2d6 Electricity
Composite Longbow One Action +18 (+13, +8) to hit (deadly d10, holy, magical, propulsive, reload 0, volley 30) 1d6 Electricity + 1d8+6 Piercing

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Fair Competition (divine, mental)

Once per day, a bralani can spend 1 minute to bless willing creatures within 100 feet who are about to participate in a contest. This blessing lasts 24 hours. If a blessed creature cheats or uses the contest to harm another, the creature grows visibly ill, becoming Sickened 1 and unable to remove this condition for the duration or until they withdraw from the competition. At the end of the contest, participants who competed fairly find it easier to negotiate and understand their opponent's perspective. For 1 hour, they gain a +2 status bonus to Diplomacy checks and Recall Knowledge checks that directly pertain to their opponents.

Whirlwind Blast Two Actions (air, divine)

The bralani generates a 20-foot line of scouring wind that deals 7d6 bludgeoning damage (DC 24 reflex save). It can't use this ability again for 1d4 rounds.

Wind Form

A bralani flies at full Speed in Vapor Form.


Divine Innate Spells (DC 24, +14 to hit)

1st Level: Gust of Wind (At will), Heal
2nd Level: Calm Emotions
3rd Level: Lightning Bolt, Wall of Wind
4th Level: Gaseous Form (At will)
5th Level: Tongues (Constant)


Bralanis embody the freedom of fair competition, embracing opportunities to test their skills against worthy foes and bring mortals together with the thrill of good-natured sports and contests. Their interest in constructive conflict also extends to higher stakes, such as diplomatic negotiations. In these cases, bralanis ensure that neither side's desires are crushed by the other's and work as mediators when needed. They believe in friendly contests to diffuse tension. When discussions are going well, bralanis step back, allowing the participants to shape their own futures. They delight in sailing through violent storms as wind, basking in the raw energy.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Azata

This family of celestials is native to Elysium. They are typically holy and have darkvision and a weakness to cold iron and unholy.

Celestial

Creatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.