Bone ScavengerCreature 0
Source Pathfinder NPC Core
Perception +6 (low light vision)
Languages Common, Kholo
Skills Acrobatics +5, Athletics +2, Deception +4, Stealth +6, Survival +4
Str +2, Dex +3, Con +1, Int -1, Wis +1, Cha +0
AC 16; Fort +3; Reflex +6; Will +3;
HP 16
Speed 25 feet
Dagger
+6 (+2, -2) to hit (agile, finesse, versatile s) 1d4+2 PiercingDagger
+6 (+2, -2) to hit (agile, finesse, thrown 10, versatile s) 1d4+2 PiercingJaws
+5 (+0, -5) to hit (unarmed) 1d6+2 PiercingBone Armor

Trigger The bone scavenger takes bludgeoning damage
Effect The bone scavenger angles their makeshift armor to absorb some of the blow, causing shards of bone to splinter outward. All adjacent creatures take 2d4 piercing damage (DC 16 reflex save).
Rugged TravelA kholo ignores the first square of difficult terrain they move into each time they Step or Stride.
Kholos have a strong connection to their ancestors, often using their bones as art and weapons to further honor them. Bone scavengers are sent to the fields after a battle to collect the bones of their fellow allies. They often eschew the pack hunting techniques of other kholos, spreading out among their foes when encountered in groups.
These pragmatic hunters have earned a very poor reputation for their brutality in battle and worship of demons. While many kholos live up to the terrible stories of their ferocity and cannibalism, others are scavengers and trappers just trying to get by. Many of their cultural traditions are misunderstood by other ancestries, and some kholos play into the fear provoked in those who believe the twisted tales about their people. Kholos are often criticized for their lack of honor in battle, but a kholo understands honor doesn't bring you back home alive, nor does honor put food on the table. Ambushes, feints, and deceptions that lead to fewer kholo deaths and a quicker victory are simply the logical thing to do.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KholoKholos are humanoids that resemble hyenas.