Bone MotherCreature 6
Source Pathfinder NPC Core
Perception +13 (low light vision)
Languages Common, Requian, Sakvroth, Ysoki
Skills Lore +16, Deception +14, Intimidation +14, Medicine +13, Occultism +16, Performance +14, Religion +13, Society +12
Str +0, Dex +3, Con +0, Int +2, Wis +3, Cha +4
AC 23; Fort +12; Reflex +13; Will +15;
HP 80
Speed 25 feet
Dagger
+16 (+12, +8) to hit (agile, finesse, magical, versatile s) 1d4+6 PiercingDagger
+16 (+12, +8) to hit (agile, magical, thrown 10, versatile s) 1d4+6 PiercingJaws
+15 (+11, +7) to hit (agile, finesse, unarmed) 1d4+6 PiercingRattling Bones
(occult, spirit)Trigger The bone mother or another ratfolk in their square takes damage from a melee Strike
Effect Spirits from the bones emerge to deal 2d6 spirit damage to the attacker with a DC 24 will save.
SwarmingA ysoki can end their movement in the same square as an ally that also has this ability. Only two such creatures can share the same space.
Occult Spontaneous Spells (DC 24, +16 to hit)
Cantrips (3rd Level): Daze, Detect Magic, Guidance, Light, Telekinetic Projectile
1st Level (4 slots): Bless, Command, Mindlink, Sanctuary
2nd Level (4 slots): Augury, Cleanse Affliction, Dispel Magic, Translate
3rd Level (4 slots): Enthrall, Haste, Paralyze, Ring of Truth
The bone mother—a warren's oracle—cuts an imposing figure. Bone mothers can be any gender despite the name, wearing the skull of a giant rat and covering their clothing in dangling bones. When a member of the warren dies, they gift a bone (usually a finger bone) to the oracle, who exists as both a physical repository of those who came before and a living history of their warren.
Ysoki (or, as outsiders call them, ratfolk) in their warrens have a society that is both stern and democratic, caring and ever vigilant. And at the top is a handful of intimidating and protective figures who make sure the swarm remains safe.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
RatfolkA creature with this trait is a member of the ratfolk ancestry. Ratfolk are humanoids who resemble rats.