Boggard WarriorCreature 2
Source Pathfinder Monster Core
Perception +8 (darkvision)
Languages Boggard
Skills Athletics +8, Intimidation +5, Stealth +6
Str +4, Dex +0, Con +4, Int -1, Wis +2, Cha +1
AC 17; Fort +10; Reflex +5; Will +8;
HP 38
Speed 20 feet (swim 25 feet)
Club
+10 (+5, +0) to hit 1d6+6 BludgeoningJavelin
+6 (+1, -4) to hit (thrown 30) 1d6+4 PiercingClub
+6 (+1, -4) to hit (thrown 10) 1d6+6 BludgeoningSwamp Passage
A boggard warrior ignores difficult terrain caused by swamp terrain features.
Terrifying Croak
(auditory, emotion, fear, mental)The boggard warrior unleashes a terrifying croak. Any non-boggard within 30 feet becomes Frightened 1 unless they succeed at a DC 18 will save; those who critically succeed are temporarily immune for 1 minute.
Tongue GrabIf the boggard warrior hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.
Boggard warriors exalt single combat and prefer to fight alone so that no one can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural.
Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
BoggardBoggards are frog-like humanoids. They typically have darkvision.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.