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BoarCreature 2


MediumAnimal
Source Pathfinder Monster Core
Perception +8 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +5, Athletics +8, Survival +8
Str +4, Dex +1, Con +4, Int -4, Wis +2, Cha -3

AC 15; Fort +10; Reflex +5; Will +8;
HP 40
Speed 40 feet

Tusk One Action +10 (+5, +0) to hit (unarmed) 2d6+4 Piercing

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Boar Charge Two Actions

The boar Strides twice and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.


Boars are omnivorous mammals, hunted heavily because their meat is considered a delicacy. Boars are most likely to attack humanoids either in self-defense or during their mating season in the winter months, when the males grow an extra inch of tissue to protect their organs as they fight off rivals. Of course, in some cultures, boars are trained to become much more aggressive so they can fill the roles of warbeast and guardian. When such boars escape back into the wild, they can become true terrors in the region.


While domesticated pigs are a staple of farm life, wild boars are much more dangerous. Foul-tempered warthogs are relatively common, while the lumbering, primeval beasts known as daeodons are less so. Voracious boars can ravage the countryside in which they live, making them a particular nuisance to farmers. Boars breed freely, and a pair of boars can rapidly grow to a large family.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.