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Blue Viper (Level 14)Creature 14


UniqueSmallEvilHumanoidRatfolk
Source Pathfinder #166: Despair on Danger Island
Perception +28 (low light vision)
Languages Goblin, Taldane, Tien, Ysoki
Skills Acrobatics +27, Athletics +16, Deception +23, Diplomacy +21, Stealth +27, Thievery +25
Str +0, Dex +5, Con +5, Int +5, Wis +2, Cha +1

AC 34; Fort +27; Reflex +28; Will +22;
HP 260
Speed 25 feet

Shortsword One Action +27 (+23, +19) to hit (agile, finesse, magical, versatile s) 2d6+6 Piercing
Greater Acid Flask One Action +29 (+24, +19) to hit (acid, alchemical, bomb, consumable, splash) 1 Acid + 3d6 Acid + 3 Acid
Greater Alchemist's Fire One Action +29 (+24, +19) to hit (alchemical, bomb, consumable, fire, splash) 3d8 Fire + 3 Fire + 3 Fire
Greater Bottled Lightning One Action +29 (+24, +19) to hit (alchemical, bomb, consumable, electricity, splash) 3d6 Electricity + 3 Electricity
Greater Frost Vial One Action +29 (+24, +19) to hit (alchemical, bomb, cold, consumable, splash) 3d6 Cold + 3 Cold

Infused Items

Blue Viper carries the following infused items: 2 Acid Flask (Greater), 4 Alchemist's Fire (Greater), 6 Blightburn Resin, 4 Bottled Lightning (Greater), 3 Deathcap Powder, 4 Elixir of Life (Greater), 2 Frost Vial (Greater), 3 Malyass Root Paste, 9 Purple Worm Venom, 6 Shadow Essence, and 3 Spider Root. These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.

Poisoned Coat Reaction

Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike.


Effect The triggering creature is exposed to Dragon Bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.

Pinpoint Poisoner

When Blue Viper successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison.

Effect: Pinpoint Poisoner

Poison Spray One Action

Requirements Blue Viper is holding a contact or injury poison.


Effect Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.

Potent Poisoner

Blue Viper's infused poisons have a DC of 34.

Quick Application One Action

Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Ratfolk

A creature with this trait is a member of the ratfolk ancestry. Ratfolk are humanoids who resemble rats.