Blue-Scarf ToughCreature 2
Source Pathfinder Society Scenario #5-16: A Lie Told to Strangers
Perception +8
Languages Common
Skills Acrobatics +7, Athletics +8, Intimidation +5, Stealth +7
Str +4, Dex +1, Con +4, Int +0, Wis +2, Cha -1
AC 18; Fort +11; Reflex +8; Will +5;
HP 40
Speed 25 feet
Bastard Sword
+9 (+4, -1) to hit (two hand d12) 1d8+4 SlashingFist
+9 (+5, +1) to hit (agile, nonlethal, unarmed) 1d4+4 BludgeoningRock
+6 (+1, -4) to hit (thrown 10) 1d4+4 PiercingClose-Quarters Fighting
The blue-scarf tough gains a +3 circumstance bonus to damage rolls against creatures they have Grabbed.
Sudden Rush
Frequency once per round
Effect The blue-scarf tough strides up to 10 feet and attempts an Athletics check to Grapple a creature. If they succeed, they also deal fist damage to that creature.
Traits
Common
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.