🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Blue-Scarf ToughCreature 2


MediumChaoticHumanoid
Source Pathfinder Society Scenario #5-16: A Lie Told to Strangers
Perception +8
Languages Common
Skills Acrobatics +7, Athletics +8, Intimidation +5, Stealth +7
Str +4, Dex +1, Con +4, Int +0, Wis +2, Cha -1

AC 18; Fort +11; Reflex +8; Will +5;
HP 40
Speed 25 feet

Bastard Sword One Action +9 (+4, -1) to hit (two hand d12) 1d8+4 Slashing
Fist One Action +9 (+5, +1) to hit (agile, nonlethal, unarmed) 1d4+4 Bludgeoning
Rock One Action +6 (+1, -4) to hit (thrown 10) 1d4+4 Piercing

Close-Quarters Fighting

The blue-scarf tough gains a +3 circumstance bonus to damage rolls against creatures they have Grabbed.

Sudden Rush One Action

Frequency once per round


Effect The blue-scarf tough strides up to 10 feet and attempts an Athletics check to Grapple a creature. If they succeed, they also deal fist damage to that creature.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.