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BloodwingCreature 9


UniqueHugeDragon
Source Pathfinder #209: Destroyer's Doom
Perception +18 (darkvision, scent (imprecise) 30 feet)
Languages Draconic, Orcish
Skills Acrobatics +19, Athletics +21, Stealth +18, Survival +16
Str +6, Dex +5, Con +4, Int -2, Wis +4, Cha +0

AC 27; Fort +18; Reflex +20; Will +17;
HP 155
Speed 20 feet (fly 60 feet)
Immunities paralyzed, unconscious

Fangs One Action +21 (+16, +11) to hit 2d12+9 Piercing
Claw One Action +21 (+16, +11) to hit (unarmed) 2d10+9 Slashing
Stinger One Action +20 (+16, +12) to hit (agile, reach 10) 2d6+9 Piercing

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Rider's Bond

Bloodwing acts on Molog's initiative while Molog is mounted. Molog automatically succeeds at attempts to Command her and doesn't need to spend actions to do so, but Bloodwing only has two actions per turn as long as Molog is mounted.

Savage Reaction

Trigger A creature Grabbed by Bloodwing critically fails a skill check to Escape


Effect Bloodwing makes a stinger Strike against the triggering creature.

Powerful Dive Two Actions (move)

Bloodwing Flies up to her fly Speed and must both move forward at least 20 feet and descend at least 10 feet. If she ends the movement within melee reach of at least one enemy her size or smaller, she can make a claw Strike against that enemy. If the claw hits, as a free action Bloodwing can either automatically Grab the target or knock it Prone.

Punishing Momentum One Action

Requirements Bloodwing Grabbed a creature this turn using Powerful Dive


Effect Bloodwing can Fly at half Speed while holding the creature in her claws, carrying that creature along with her and dropping it at the end of her movement. Alternatively, Bloodwing can Strike the creature with her stinger with a +2 circumstance bonus.

Wyvern Poison (poison)

Saving Throw DC 25 fortitude

Maximum Duration 6 rounds

Stage 1 3d6 poison damage plus Sickened 1 (1 round)

Stage 2 3d8 poison damage plus Sickened 2 (1 round)

Stage 3 3d10 poison damage plus Sickened 3 (1 round)

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.