Bloodsick Wild DogCreature 3
Perception +12 (low light vision, scent (imprecise) 30 feet, bloodscent)
Languages none
Skills Acrobatics +8, Athletics +10, Intimidation +10, Stealth +8, Survival +5
Str +5, Dex +3, Con +4, Int -4, Wis +3, Cha -1
AC 18; Fort +12; Reflex +9; Will +6;
HP 48
Speed 35 feet
Immunities fear effects
Jaws
+10 (+5, +0) to hit (unarmed) 1d10+5 PiercingBloodscent
When Searching or Seeking for creatures who have taken piercing or slashing damage in the last 24 hours, the wild dog's sense of smell is precise.
Gnash
(attack)Requirements The wild dog's last action was a successful jaws Strike
Effect The wild dog gnashes its teeth to deal a particularly vicious wound; the Strike's target takes 1d6 persistent,bleed damage.
Pack AttackThe wild dog's Strikes deal 1d6 extra damage to creatures within reach of at least two of the wild dog's allies.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.