Blighted Speaker in SporesCreature 13
Source Pathfinder #203: Shepherd of Decay
Perception +25 (darkvision, sporesight (imprecise) 120 feet)
Languages Muan, Wildsong, Shaped Tongue, Spore Matrix
Skills Acrobatics +22, Athletics +24, Intimidation +21, Nature +27, Survival +27
Str +7, Dex +3, Con +4, Int -2, Wis +8, Cha +2
AC 32; Fort +23; Reflex +20; Will +27;
HP 250
Speed 40 feet
Immunities poison
Weaknesses Fire 15, Slashing 15
Resistances Bludgeoning 15, Piercing 15
Tendril
+28 (+23, +18) to hit (reach 10) 1d6 Poison + 3d10+13 BludgeoningShaped Tongue
The speaker in spores can speak with all plants and the creature they resemble.
Spore Matrix (aura, mental, primal)60 feet.
The speaker in spores is surrounded by a strong concentration of spores. The speaker can communicate telepathically to any creatures in the aura who have breathed in their spores. This communication always uses the listener's native language and can't be used with a creature that doesn't breathe.
Sporesight (Imprecise) 120 feetThe speaker in spores can see through spores drifting in the air, ignoring cover. This is an imprecise sense and functions only in areas without strong wind currents. Sporesight doesn't function underwater.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Blight WalkerThe speaker in spores recovers from the Paralyzed, Slowed, and Stunned conditions at the end of their turn. They're also immune to penalties to their Speeds and ignore cover, concealment, difficult terrain, and greater difficult terrain resulting from plants or fungi.
Toxic Spores
Trigger A creature critically hits the speaker or the speaker dies
Effect The blighted speaker in spores releases a burst of toxic spores. Any creature within 10 feet of the speaker in spores takes 3d6 poison damage (DC 31 fortitude save). Creatures that fail their saving throw are exposed to Ayrzul's Blight.
Accelerate Decay
(primal, void)The speaker in spores unleashes void energy that forces desiccation in a 30-foot emanation. Each living creature in the area takes 14d6 void damage (DC 33 fortitude save). Creatures afflicted by a disease take a –2 circumstance penalty to this save.
All Small or smaller non-magical plant life (though not plant creatures) in the area wither and die, eliminating any cover or concealment and leaving difficult terrain in their wake.
The speaker in spores is immune to this effect and can't use this ability again for 1d4 rounds.
Ayrzul's Blight (disease, earth, primal)Radioactive elemental energy courses through sap and blood, petrifies bark and bone, withers flesh, and mutates life. Creatures with the wood or plant trait treat critical successes against the disease as successes. The drained condition caused by Ayrzul's Blight can't be healed until the disease is removed. Ayrzul's Blight presents with obvious but varying symptoms, from coughing up black dust to suddenly becoming covered in itchy patches of flaky stone.
Saving Throw DC 33 fortitude
Onset 1 day
Stage 1 Drained 1 (1 day)
Stage 2 Drained 2 (1 day)
Stage 3 Drained 3 (1 day)
Stage 4 Drained 4 (1 day)
Stage 5 mutation (on a failure) or death (on a critical failure)
Primal Innate Spells (DC 33, +25 to hit)
2nd Level: Environmental Endurance (Constant)
4th Level: Fly (Constant)
Rituals
As Zibik wanders the blighted wilderness and takes on the toxins of others, his body is overburdened by fungal growths. Zibik sheds these growths during his cycle of death and rebirth, and they sometimes emerge as a fungal creature that's independent of but innately connected to the green man. Zibik often shapes a speaker in spores to resemble an animal he encountered recently; speakers very rarely share the same form, but they all appear like fungal growths surrounded by glowing spores.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FungusFungal creatures have the fungus trait. They are distinct from normal fungi.
MutantThe monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.