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BlarghestCreature 2


MediumChaoticEvilFiendUnholy
Source Pathfinder Blog: April Fool's Bestiary
Perception +10 (darkvision, scent (imprecise) 30 feet)
Languages Chthonian, Common, Goblin
Skills Deception +9, Diplomacy +7, Intimidation +9, Stealth +8, Survival +7
Str +4, Dex +2, Con +2, Int +1, Wis +1, Cha +3

AC 18; Fort +8; Reflex +10; Will +7
HP 30
Speed 15 feet
Immunities emotion
Resistances Fire 3, Physical 3

Jaws One Action +11 (+6, +1) to hit (unarmed, unholy) 1d8+4 Piercing
Claw One Action +11 (+7, +3) to hit (agile, unarmed, unholy) 1d6+4 Slashing

Slack of Opportunity Reaction

Trigger A creature targets the blarghest with a hostile action


Effect The blarghest rolls its eyes and sighs, imposing a deep sense of... blargh... upon the attacker. The attacker must attempt a DC 18 will save; on a failure, it decides its action is too much work and the triggering action is lost. On a critical failure, the creature is also overcome with lethargy, becoming Stunned until the start of its next turn

Consider Shape One Action (concentrate, mental)

The blarghest thinks about taking on the shape of a goblinoid (a goblin, hobgoblin, or bugbear) or a wolf, but it ultimately decides that actually doing so is too much work.

Placeholder Two Actions

The blarghest shouts "Blargh!" to produce the effects of any cantrip that has a verbal component. This action gains the traits of that spell


Divine Innate Spells (DC 18, +10 to hit)

Cantrips (1st Level): Message, Prestidigitation
1st Level: Charm, Command



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.