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Blackfrost ZombieCreature 6


Rareโ€‹Mediumโ€‹Coldโ€‹Mindlessโ€‹Undeadโ€‹Unholyโ€‹Zombieโ€‹
Source Pathfinder Adventure Path: Gatewalkers
Perception +10 (darkvision)
Languages none
Skills Athletics +15
Str +5, Dex +2, Con +4, Int -5, Wis +0, Cha +0

AC 23; Fort +16; Reflex +12; Will +8;
HP 120 (void healing)
Speed 20 feet
Immunities bleed, cold, death effects, disease, paralyzed, poison, unconscious
Weaknesses Fire 5

Fist One Action +15 (+10, +5) to hit (unarmed) 2d6+5 Bludgeoning + 1d6 Cold
Jaws One Action +15 (+10, +5) to hit (unarmed) 2d4+5 Piercing + 1d6 Cold

Ice Climb 20 feet

The blackfrost dead can climb on ice as though it had the listed climb Speed. It ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

Opportune Bite Reaction

Trigger A creature critically fails a Strike within 10 feet of the blackfrost zombie


Effect The blackfrost zombie Steps toward the triggering creature, then makes a jaws Strike against that creature.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Blackfrost (cold, curse, disease, occult)

This affliction can't be reduced below stage 1, nor the damage from it healed, until successfully treated with Cleanse Affliction or a similar effect; the affliction can then be removed as a normal disease. A creature that dies from cold damage while cursed with blackfrost rises as a blackfrost dead after 24 hours. Blackfrost has a counteract rank of 10.

Saving Throw DC 27 fortitude

Stage 1 4d6 cold (1 minute)

Stage 2 weakness to cold 5 and Drained 1 (1 day)

Stage 3 weakness to cold 10 and Drained 2 (1 day)

Blackfrost Breath Two Actions (occult)

The blackfrost dead gasps sharply, then exhales a mist of dark-blue blackfrost particles in a 5-foot emanation. All creatures within the mist become Concealed, and all creatures outside the mist become concealed to creatures within it. The mist persists for 1 minute. A creature that ends its turn in the mist is exposed to blackfrost. The blackfrost dead can't use Blackfrost Breath again for 1d4 rounds.


Most creatures who perish from the cold while cursed with blackfrost rise as zombies. Though mindless, blackfrost zombies are driven by the @UUID[Compendium.pf2e.conditionitems.Item.Invisible] will of blackfrost to spread their foul curse.


These shambling arctic horrors are dead in name alone. Creatures who succumb to the frigid elements while cursed by blackfrost don't become mere corpses entombed in ice but rather vicious undead capable of spreading the curse of blackfrost even further. Cracked, frostbitten flesh that emits a freezing vapor like steam; inexorable, unhindered strides through feet of ash-blackened snow; a vacant, icy-blue gaze devoid of humanityโ€”the descriptions of blackfrost dead vary by the teller, but none can deny the supernatural dread these monsters evoke.

Blackfrost dead take a variety of forms. Most are mindless, lumbering brutes, largely indiscernible from mundane zombies except for the curse they can inflict. Others not only maintain their presence of mind but wield powers of psychic corruption not unlike those of blackfrost's originator, Osoyo, the Blackfrost Whale. What form a blackfrost dead takes depends primarily on the victim's psychic fortitude and its aptitude for occult magic.

Creating Blackfrost Dead

The simplest way to create a blackfrost dead is to use an existing undead, such as a zombie or a mummy, as your base creature. Replace the creature's abilities with abilities from the list on this page. All blackfrost dead gain the cold trait and have at least one way to inflict blackfrost, often using one of their Strikes.

Curse of the Crown

Blackfrost dead are found only around the Nameless Spires, under which a massive alien being named Osoyo remains imprisoned. Only recently has this ancient being stirred from its slumber, causing blackfrost to foam out of fissures in the ice and afflict unfortunate explorers. The spread of the blackfrost curse has been mercifully slow thus far, but with each creature afflicted, Osoyo's reach expands ever outward.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are โ€“5. They are immune to all mental effects.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Zombie

These undead are mindless rotting corpses that hunger for living flesh.