Black SmilodonCreature 14
Perception +25 (low light vision, scent (imprecise) 60 feet)
Languages none
Skills Acrobatics +25, Athletics +28, Stealth +27
Str +8, Dex +2, Con +4, Int -4, Wis +2, Cha +0
AC 36; Fort +28; Reflex +25; Will +23;
HP 255
Speed 30 feet
Fangs
+29 (+24, +19) to hit 3d12+14 PiercingClaw
+29 (+25, +21) to hit (agile, unarmed) 3d8+14 SlashingPierce Armor

Speartooth makes a fangs Strike against a creature it has Grabbed. If the attack hits, the creature is knocked Prone; if the creature is wearing armor with hardness 10 or lower, the armor is broken. If this Strike breaks a creature's armor or damages a creature who is unarmored or wearing broken armor, the creature also takes 3d6 bleed damage. This Strike doesn't further damage armor that's already broken.
Pounce
Speartooth Strides and makes a Strike at the end of that movement. If Speartooth began this action Hidden, it remains hidden until after this ability's Strike.
Sneak AttackSpeartooth deals 2d6 extra precision damage to creatures that are Off-Guard.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Smilodons are large saber-toothed cats, apex predators that are significantly more muscular and broader than the other species of big cats. They often kill prey with a quick stab to the throat or other vulnerable spot. The smilodon's oversized fangs are particularly sought after as trophies.
Few predators of the natural world can match the cat's talent for stalking and stealth.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.