Black BeltCreature 12
Source Pathfinder NPC Core
Perception +25
Languages Common
Skills Lore +22, Acrobatics +25, Athletics +25, Stealth +20
Str +5, Dex +4, Con +3, Int +1, Wis +3, Cha +0
AC 32; Fort +23; Reflex +23; Will +20;
HP 220
Speed 40 feet
Bo Staff
+25 (+20, +15) to hit (magical, parry, reach, trip) 2d8+9 BludgeoningFist
+25 (+21, +17) to hit (agile, magical, nonlethal, unarmed) 2d8+9 BludgeoningBlocking Counterattack

Trigger A creature within the black belt's reach targets them with a melee attack
Effect The black belt blocks, gaining a +2 circumstance bonus to their AC against the triggering attack. If the attack misses, the black belt retaliates with a Strike. This Strike doesn't count toward the black belt's multiple attack penalty, and the multiple attack penalty doesn't apply to this Strike.
Flurry of Blows
Frequency once per round
Effect The black belt makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
The black belt can substitute any number of the attacks with bo staff Strikes or attempts to [/act grapple], [/act reposition], [/act shove], or [/act trip].
Powerful FistsThe black belt's fist Strikes don't take penalties when making lethal attacks, and fist Strikes are treated as cold iron and silver.
Rapid Barrage
(incapacitation)The black belt pummels their fists in a fast onslaught. They make three fist Strikes against one target. If more than one Strike hits, combine damage for the purpose of resistances and weaknesses. Regardless of whether any Strikes hit, the target must succeed at a DC 32 fortitude save or be Clumsy 1 until the end of their next turn and Stunned 1 (Clumsy 2 and Stunned 2 on a critical failure).
Monk Focus Spells (DC 32, +23 to hit)
1st Level: Inner Upheaval, Qi Rush
Many martial arts schools use colored belts to differentiate skill levels. Above all is the black belt, an advanced practitioner who can counter any attack.
Martial artists strive to master the art of hand-to-hand fighting.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.