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Black BearCreature 2


LargeAnimal
Source Pathfinder Bestiary 2
Perception +8 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +9, Survival +7
Str +3, Dex +2, Con +3, Int -4, Wis +1, Cha -2

AC 18; Fort +11; Reflex +8; Will +5;
HP 32
Speed 35 feet

Jaws One Action +9 (+4, -1) to hit (unarmed) 1d8+5 Piercing
Claw One Action +9 (+5, +1) to hit (agile, unarmed) 1d6+5 Slashing

Mauler

The black bear gains a +1 circumstance bonus to damage rolls against creatures it has grabbed.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Contrary to the name, black bears can be cinnamon or even blond in coloration, depending on which hue is most beneficial for surviving in their local environment. Regardless of their coloration, they are opportunistic eaters who gain sustenance from berries and nuts just as often as from fish and smaller mammals. They steal food when they find it, including from humanoid camps. Although they are predators, black bears are more timid than other bears. Unless defending themselves or their young, black bears often avoid conflict or fight only until they can retreat.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.