Biloko ReaverCreature 10
Source Pathfinder #172: Secrets of the Temple-City
Perception +19 (low light vision, scent (imprecise) 30 feet)
Languages Common, Fey
Skills Athletics +22, Crafting +16, Intimidation +19, Stealth +19, Survival +21
Str +6, Dex +5, Con +3, Int +0, Wis +3, Cha +1
AC 29; Fort +19; Reflex +21; Will +19;
HP 175
Speed 20 feet
Maul
+23 (+18, +13) to hit (magical, shove) 2d12+12 BludgeoningJaws
+22 (+17, +12) to hit (unarmed) 2d8+12 PiercingSpear
+22 (+17, +12) to hit (thrown 20) 1d6+12 PiercingAttack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Inspired Feast (emotion, mental)If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.
Terrifying Roar
(auditory, emotion, fear, mental)The biloko reaver unleashes a frightful roar. Any non-biloko within 30 feet must succeed at a DC 29 will save or become Frightened 1 (Frightened 3 on a critical failure). Those who critically succeed are temporarily immune for 1 minute.
Primal Innate Spells (DC 26, +18 to hit)
1st Level: Charm
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
FeyCreatures of the First World are called the fey.