BikkhasuraCreature 20
Source Pathfinder Monster Core 2
Perception +36 (darkvision, scent (imprecise) 60 feet, truesight (precise) 60 feet)
Languages Common, Diabolic, Telepathy 100 Feet, Truespeech
Skills Acrobatics +33, Athletics +38, Diplomacy +36, Intimidation +34, Performance +34, Religion +35, Stealth +33
Str +10, Dex +7, Con +10, Int +7, Wis +7, Cha +8
AC 44; Fort +35; Reflex +32; Will +32;
HP 380
Speed 40 feet
Immunities curse, disease, illusion, poison, polymorph
Spirit Blade
+37 (+32, +27) to hit (magical, reach 15, versatile p) 4d6+15 SlashingJaws
+37 (+32, +27) to hit (magical) 4d6 Poison + 4d10+15 PiercingClaw
+35 (+31, +27) to hit (agile, magical) 4d8+15 SlashingTelepathy 100 feet (aura, magical, mental)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
All-Around VisionThis monster can see in all directions simultaneously and therefore can't be flanked.
+2 Status to All Saves vs. MentalRegeneration 20This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Inescapable Aura (aura, divine)30 feet. Creatures cannot teleport into or out of the bikkhasura's aura. Creatures attempting to teleport into the aura instead teleport to the nearest edge of the aura. Any attempts to teleport out of the aura are automatically disrupted.
Reactive Strike
The bikkhasura gains 5 additional reactions at the beginning of each of their turns that they can use only for a Reactive Strike.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Bladestorm
Requirements The bikkhasura is holding six spirit blades
Effect The bikkhasura makes up to six spirit blade Strikes, each against a diferent target. These attacks count toward the bikkhasura's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.
Curse of Wisdom (curse)Saving Throw DC 42 will
Stage 1 12d6 mental damage and target cannot use reactions (1 round)
Stage 2 14d6 mental damage and the target is Slowed 2 (1 round)
Stage 3 15d6 mental damage and target is Paralyzed (1 round)
Direct Spirit Blades
Requirements The bikkhasura has their spirit blades
Effect The bikkhasura directs one of its spirit blades to attack a target up to a distance of 50 feet away. Once a bikkhasura directs a spirit blade to attack a foe, the blade continues to make a single attack against that foe each round on the bikkhasura's turn until directed otherwise by the bikkhasura and as long as the foe remains within 50 feet of the bikkhasura. These weapons attack using the same statistics as the bikkhasura's spirit blade Strike and use the bikkhasura's multiple attack penalty. Any blades that are not within 50 feet of the bikkhasura at the end of its turn vanish.
Glorious Visage
The asura sanctifies themselves as either holy or unholy, gaining the trait corresponding to their choice and losing the opposing trait; their strikes, spells, and abilities also gain the trait corresponding to their choice. The asura also gains weakness 15 to the opposing sanctification and loses any weakness to its chosen sanctification. The choice is permanent until the asura uses this ability to change their sanctification.
Horrific Glimpse
Frequency once per round
Trigger The bikkhasura uses Glorious Visage
Effect The bikkhasura explodes with spiritual energy, dealing 9d6 spirit damage to all creatures within 30 feet. This ability has the holy trait if the bikkhasura has the holy trait and the unholy trait when the bikkhasura has the unholy trait.
Spirit Blades
Frequency once per hour
Effect The bikkhasura summons six blades made out of spiritual energy. The blades either appear in the bikkhasura's hands or foat next to the bikkhasura until the asura directs one or spends an Interact action to grab it. The spirit blades can be dispelled with a successful counteract check (counteract rank 10, counteract DC 42). A successful counteract dispels all blades, even if some have been directed away from the bikkhasura.
Improved Grab
Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.
Divine Innate Spells (DC 44, +0 to hit)
1st Level: Harm, Heal
2nd Level: Dispel Magic
4th Level: Planar Tether, Translocate (At Will), Unfettered Movement, Weapon Storm
5th Level: Wave of Despair (At Will)
6th Level: Cursed Metamorphosis, Truesight (Constant)
9th Level: Implosion, Metamorphosis, Wails of the Damned
10th Level: Freeze Time
Asura who have been forcibly reincarnated across countless lifetimes, bikkhasuras have grown to nearly godlike levels of power.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AsuraThese lawful fiends are physical manifestations of divine accidents. Asuras typically have darkvision, immunity to curses, and a weakness to good.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.