Big Carnival BearCreature 3
Source Pathfinder Society Scenario #6-04: An Enkindled Carnival
Perception +10 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +10, Survival +8
Str +3, Dex +1, Con +5, Int -4, Wis +1, Cha -2
AC 18; Fort +12; Reflex +6; Will +8;
HP 59
Speed 35 feet
Jaws
+10 (+5, +0) to hit (unarmed) 2d8+3 PiercingClaw
+10 (+6, +2) to hit (agile, unarmed) 1d10+3 SlashingSomewhat Less Trained
The big carnival bear isn't well trained yet, though it might occasionally respond to commands. Whatever its current attitude, use the following degrees of success instead of the usual check results for attempts to Command an Animal against the big carnival bear.
Critical Success The bear does as commanded on its next turn.
Success The bear acts normally (as determined by the GM) on its next turn.
Failure The bear attacks the creature attempting to command it on its next turn.
Critical Failure The bear attacks the creature attempting to command it on its next turn, and becomes immune to Command an Animal for 1 minute.
Not So Gentle MaulerThe big carnival bear gains a +2 circumstance bonus to damage rolls against creatures it has Grabbed. After damaging a creature it has grabbed, it automatically releases it from its grip, but also knocks the creature Prone unless the target succeeds at a DC 20 fortitude save.
Rush
The big carnival bear Strides and makes a Strike at the end of that movement. During the Stride, the bear gains a +10-foot circumstance bonus to its Speed.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
This large and powerful omnivore inhabits forested hills. While it typically sustains itself on nuts, berries, fish, and small mammals, it's fiercely territorial and will chase off or kill any creature it views as competition. Grizzly bears are especially temperamental when their young are nearby. In combat, a grizzly bear often attempts to grab and maul its foe with surprising ferocity. It continues its assault until its foe seems like it is no longer a threat, though if the bear is hungry, it will not hesitate to feed.
Bears are ferocious predators typically found in cold or temperate woodlands and hills. Many species of bear exist in addition to the two presented below, such as the smaller black bear or the arctic-dwelling polar bear.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.