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Bhuta ServantCreature 12


Rare​Medium​Incorporeal​Undead​
Source Pathfinder #211: The Secret of Deathstalk Tower
Perception +24 (darkvision)
Languages Arboreal, Chthonian, Common, Elven, Necril, Speak With Plants
Skills Arcana +22, Deception +24, Intimidation +24, Nature +26, Survival +24
Str -5, Dex +7, Con +3, Int +5, Wis +5, Cha +7

AC 32; Fort +20; Reflex +26; Will +24;
HP 175 (void healing)
Speed 0 feet (fly 30 feet)
Immunities bleed, death effects, disease, poison, precision, unconscious
Weaknesses Cold Iron 5
Resistances All Damage 10

Fangs One Action +26 (+21, +16) to hit (finesse, magical) 2d12+15 Piercing + 1d8 Bleed
Claw One Action +26 (+22, +18) to hit (agile, finesse, magical, unarmed) 2d10+15 Slashing

Bound

Bound to the interior of Deathstalk Tower.


Bhutas are bound to a natural area or feature where they died and must remain within 120 feet of that anchor. A bhuta can only leave if invited to travel with living companions, an invitation bhutas often seek to obtain via trickery. While traveling, the bhuta must remain within 120 feet of at least one of the living creatures who invited them. If all members of the group die, the bhuta must return to their bound area by midnight the same day or be destroyed.

Shadowless

A bhuta casts no shadow.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Change Shape One Action (concentrate, occult, polymorph)

The bhuta takes the form of a Large, Medium, or Small bat, insect, or arachnid.. This doesn't change the bhuta's Speed or attack and damage modifiers with their Strikes but might change the damage type their Strikes deal. No matter what form the bhuta takes, their feet remain backward and they cast no shadow. A bhuta in animal form is still incorporeal, though that isn't obvious just by looking at it.


The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Ectoplasmic Lash Two Actions (divine)

Frequency once per day


Effect The bhuta lashes out with one of the strands of ectoplasm that keep it linked to Deathstalk Tower, inflicting 13d6 spirit damage to all living creatures of the bhuta's choice within 15 feet (DC 32 will save).

Primal Corruption

A bhuta corrupts wildlife near their bound area, worming their way into animals' minds. Animals who live within the bound area take a -4 circumstance penalty to saves against the bhuta's Possess Animal ability, the bhuta's Charm innate spell, and the bhuta's Command innate spell.


Primal Innate Spells (DC 32, +26 to hit)

Cantrips (6th Level): Daze, Tangle Vine
1st Level: Fear, Harm
3rd Level: Speak with Plants (Constant), Vampiric Feast
5th Level: Toxic Cloud



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.