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BelimariusCreature 19


UniqueMediumHumanHumanoid
Source Pathfinder #221: Into the Apocalypse Archive
Perception +33 (darkvision, truesight (precise) 60 feet)
Languages Aklo, Azlanti, Common, Diabolic, Draconic, Elven, Jotun, Shoanti, Thassilonian, Varisian, Truespeech
Skills Acrobatics +33, Arcana +37, Athletics +31, Deception +32, Diplomacy +30, Intimidation +32, Occultism +37, Religion +33, Society +35, Thievery +33
Str +6, Dex +6, Con +8, Int +10, Wis +6, Cha +3

AC 43; Fort +34; Reflex +32; Will +36; +1 status vs. magical effects, +4 status vs. mental effects HP 350; Immunities aging, disease; R
HP 350
Speed 25 feet (fly 25 feet)
Immunities aging
Resistances Mental 20, Persistent Damage 3

Halberd One Action +34 (+29, +24) to hit (reach 10, versatile s) 4d10+12 Piercing

Remove a Condition One Action (concentrate)

Cost 1 Mythic Point


Effect Belimarius ends one condition affecting her.

+1 Status to All Saves vs. MagicImmortality

Belimarius is immortal and immune to the negative effects of aging and disease, and she's resistant to mental damage. Her immortality doesn't prevent her death from other means.

Never Enough Reaction

Trigger A creature within 30 feet casts a spell with the air, earth, fire, metal, water, wood, or void trait that deals damage


Effect Belimarius seethes with jealousy at another spellcaster's magical accomplishments. She regains 25 healing Hit Points, and until the end of her next turn, Belimarius's spell DC increases by 1, and her spell attacks gain a +1 circumstance bonus.

Spell Riposte Reaction (arcane, concentrate, manipulate)

Trigger Belimarius is the target of a spell she's aware of


Effect Belimarius attempts to counteract the triggering spell with a +35 counteract modifier and a counteract rank of 10. If the triggering spell would be counteracted, it instead continues with the caster as a target instead of Belimarius.

Undying Myth Free Action

Cost all of Belimarius's Mythic Points

Trigger Belimarius would die and has at least 1 Mythic Point


Effect Belimarius remains standing and conscious, and recovers 175 healing Hit Points.

Manifest Halberd One Action (arcane)

Requirements Belimarius has a free hand and isn't holding her Invidious Halberd


Effect Belimarius calls her Invidious Halberd, and it appears in one of her hands.

Mythic Ascension Free Action (arcane, mythic)

Trigger Runelord Belimarius reduces a mythic creature to 0 HP, or the PCs take more than 24 hours to confront her after securing entrance to the Eye of Desire


Effect The warshard Belimarius has fused with the Runewell of Lust flares with a sudden flash of blood-red light. Belimarius gains the mythic trait, 3 Mythic Points, and her Mythic Powers. In time, she might develop additional mythic powers, but only if she survives her encounter with the PCs.

Quickened Casting Free Action (concentrate, spellshape)

Frequency once per day


Effect If Runelord Belimarius's next action is to cast a cantrip or spell of 8th rank or lower, reduce the number of actions to cast it by 1 (minimum 1 action).

Recharge One Action (concentrate)

Cost 1 Mythic Point


Effect Belimarius regains an expended spell.

Sacrifice Warshard Free Action (divine, emotion, incapacitation, manipulate, mental)

Trigger Belimarius begins her turn

Requirements Belimarius has the warshard of Gorum held in a hand


Effect While its mythic potential and divine power has largely been used to transform the Eye of Desire and the Runewell of Lust into the forms described in Chapter 1 to enable her imminent mythic ascension, enough power remains within to generate one final effect. With a quick motion, Belimarius crushes the mostly depleted warshard she holds in her hand, destroying it and causing red rain to cascade down around her in a 120-foot emanation (which easily fills the entirety of the Eye of Desire). Allies in this area (Belimarius and her two knights of malice) become Quickened for 1 minute but can use the extra action only to Strike with a melee weapon. Foes in the area (including the PCs) must attempt a DC 41 will save.


Critical Success The creature absorbs some of Gorum's legacy and gains 1 Mythic Point that they must spend before the end of their next turn.

Success The creature is unaffected.

Failure The creature is overwhelmed with despair at Gorum's death and becomes Stunned 1.

Critical Failure The creature becomes Paralyzed with despair at Gorum's death. At the end of each of its turns, the creature can attempt a DC 41 will save to end the effect, with the DC lowered by 2 each subsequent round.


Arcane Prepared Spells (DC 41, +33 to hit)

Cantrips (10th Level): Daze, Detect Magic, Shield, Tangle Vine, Telekinetic Projectile
1st Level: Command, Enfeeble, Fear
2nd Level: Blur, Dispel Magic, Invisibility, Resist Energy
3rd Level: Earthbind, Mind Reading, Paralyze, Slow
4th Level: Dispelling Globe, Fly, Fly (Constant), Translocate
5th Level: Control Water, Mind Probe, Truespeech (Constant)
6th Level: Never Mind, Repulsion, Truesight (Constant), Wall of Force
7th Level: Duplicate Foe
8th Level: Hidden Mind (Constant), Quandary
9th Level: Detonate Magic
10th Level: Freeze Time



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.