BeggarCreature -1
Source Pathfinder NPC Core
Perception +3
Languages Common
Skills Lore +2, Athletics +3, Deception +3, Diplomacy +3, Stealth +5
Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +1
AC 14; Fort +4; Reflex +7; Will +3;
HP 10
Speed 25 feet
Fist
+5 (+1, -3) to hit (agile, nonlethal, unarmed) 1d4+1 BludgeoningRock
+5 (+0, -5) to hit (thrown 10) 1d4+1 BludgeoningBeat a Retreat

The beggar Strides three times and gains a +2 circumstance bonus to AC during those actions.
Wherever there is poverty, there are beggars. Beggars are truly the downtrodden of society-folks who have been cast out into the streets due to a variety of setbacks or the weight of circumstance. Some beggars work for underworld organizations as lookouts, spies, or even hired muscle on the cheap-sometimes by choice, but often not.
Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic downturn, famine, or war-the ranks of the less fortunate exceed the community's capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.