Bee BorerCreature 3
Source Pathfinder #217: Death Sails a Wine-Dark Sea
Perception +11 (darkvision, scent (imprecise) 60 feet)
Languages none
Skills Athletics +9, Stealth +12
Str +1, Dex +3, Con +4, Int -5, Wis +0, Cha +1
AC 18; Fort +12; Reflex +9; Will +6;
HP 40
Speed 20 feet (climb 20 feet)
Chelicerae
+12 (+7, +2) to hit 1d8+6 PiercingAttach
When a bee borer hits a target larger than itself, its legs attach it to that creature. While attached, the bee borer moves with the creature. The bee borer and the creature it's attached to are both Off-Guard. The borer remains attached until the creature dies or Escapes.
Drain Fat
Requirements The bee borer is attached to a living creature.
Effect The bee borer uses its chelicerae to suck fat from the creature it's attached to. This deals (1d8+4) untyped damage. A creature that has its fat drained by a blood borer is Drained 1 until it receives healing (of any kind or amount).
Parasites come in a wide variety of types and are usually highly specialized. Bee borers are one such parasite. An infestation of bee borers can cause the collapse of a honeybee colony within a single season, devastating the harvest and local economy. Occasionally, however, some magical mishap transforms these animals into much larger, aggressive versions. With bigger bodies to feed, these parasites are soon forced to feed upon any prey they can latch onto.
The honeybee is industrious and generally quite gentle. Following an upwelling of mythic power, however, a number of bee colonies found themselves transformed into gigantic specimens, along with the fields where they harvest nectar. These bees act mostly as they did prior to the infusion of mythic power, except they're far better able to defend themselves and their hives.
Honey and Medicine
The honey produced by bees possesses several properties that make it useful for the treatment of wounds. It helps prevent infection and inflammation, and many folk remedies make use of it. The honey of gigantic bees, being infused with mythic power, is an even more potent healing aid. A character who manages to get their hands on such a substance heals 1 extra point of damage when using it as part of a successful @UUID[Compendium.pf2e.actionspf2e.Item.Treat Wounds] skill check.
Other Giant Parasites
With the sudden infusion of mythic energy in Iblydos, the danger of giant versions of parasitic creatures is a very real threat. Increased size usually means increased appetite, and such creatures pose a danger not just to adventurers but livestock as well. Giant ticks, for instance, have long been a danger in the deepest wilderness, and now there are reports of housecat-sized fleas and lice.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.