BeaverCreature -1
Perception +6 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +3, Crafting +2, Survival +4
Str +1, Dex +2, Con +3, Int -4, Wis +2, Cha +0
AC 15; Fort +7; Reflex +4; Will +4;
HP 8
Speed 15 feet (swim 25 feet)
Jaws
+6 (+1, -4) to hit (unarmed) 1d6+1 PiercingDeep Breath
A beaver can hold its breath for 15 minutes.
Construct ShelterThe beaver takes 1 minute to rapidly construct a simple mound along one side of its space, which can be used to Take Cover.
Penetrating Bite
The beaver makes a jaws Strike. The Strike ignores the first 5 Hardness of organic materials, such as rope, leather, and wood.
Prop
The beaver stabilizes itself with its tail, gaining a +1 circumstance bonus to its Fortitude and Reflex DCs against Shove and Trip attempts until it next takes an action with the move trait.
Beavers are stocky, herbivorous rodents that live in freshwater ecosystems throughout Avistan. They live in lodges, which they construct from logs, grass, rocks, and mud.
A typical beaver can grow up to 4 feet long and weigh up to 65 pounds.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.