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BdellavritraCreature 16


UncommonLargeDevilFiendUnholy
Source Pathfinder Adventure Path: Hell's Destiny
Perception +28 (greater darkvision)
Languages Common, Diabolic, Empyrean, Telepathy 100 Feet, Truespeech
Skills Acrobatics +26, Athletics +30, Deception +35, Diplomacy +32, Intimidation +32, Religion +27, Stealth +32
Str +6, Dex +5, Con +4, Int +6, Wis +3, Cha +9

AC 38; Fort +25; Reflex +28; Will +30; +1 status to all saves vs. magic
HP 250
Speed 20 feet (fly 40 feet)
Immunities fire
Weaknesses Holy 10
Resistances Physical 10, Poison 10

Tongue One Action +30 (+26, +22) to hit (agile, magical, reach 15, unholy) 3d10+12 Bludgeoning
Jaws One Action +30 (+25, +20) to hit (magical, reach 10, unholy) 3d12+12 Piercing + 1d6 Bleed

Telepathy 100 feet (aura, magical, mental)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

At-Will Spells

The monster can cast its at-will spells any number of times without using up spell slots.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicConstrict One Action (unholy)

(3d8+6) bludgeoning, DC 34 fortitude


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Mental Synergy Free Action (concentrate, spellshape)

Frequency once per minute

Requirements The bdellavritra is possessing a host using Mind Worm


Effect If the bdellavritra's next action is to Cast a Spell, they reduce the number of actions to cast it by 1 (minimum 1 action).

Mind Worm (concentrate, incapacitation, mental, possession)

The bdellavritra spends 10 minutes adjacent to an Unconscious or willing living creature, then attempts to possess its body. This functions as Possession heightened to 9th rank (DC 37 will save), except that it has a duration of 1 month. If affected, the host receives new saving throws only at the start of each day. If the host dies, the bdellavritra must attempt a Fortitude save as normal but is only Stunned 2 on a failure (or Stunned 4 on a critical failure).

Pleasant Voices One Action (auditory, concentrate, emotion, mental)

Requirements The bdellavritra isn't possessing a host


Effect One of the bdellavritra's mouths sings to a living creature within 30 feet. Unless the target succeeds at a DC 37 will save (with a +4 circumstance bonus if the devil or their allies recently threatened the target), they can't use hostile actions against the bdellavritra for 1 round. The bdellavritra can Sustain this effect for up to 1 hour; each time they do, they can affect an additional target (maximum four targets). Each affected target can attempt a new saving throw to end the effect whenever they can't hear the bdellavritra for 1 round or the devil uses a hostile action against one of them.

Improved Grab Free Action

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.


Divine Innate Spells (DC 37, +29 to hit)

Cantrips (8th Level): Divine Lance, Guidance
2nd Level: Dispel Magic
4th Level: Translocate, Translocate (At Will)
5th Level: Illusory Scene, Truespeech (Constant)
6th Level: Blinding Fury, Dominate, Never Mind, Truesight
7th Level: Divine Decree


Rituals

Diabolic Pact


Masters of possession, bdellavritras enact complex schemes through pawns in the mortal world. Even if expelled from their hosts, these fiends retain fearsome physical strength with bodies that bely their agility.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Devil

A family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.