Basilisk (BB)Creature 5
Perception +11 (darkvision)
Languages none
Skills Athletics +13, Stealth +8
Str +4, Dex -1, Con +5, Int -3, Wis +2, Cha +1
AC 22; Fort +14; Reflex +8; Will +11;
HP 75
Speed 20 feet
Jaws
+15 (+10, +5) to hit (unarmed) 2d8+4 PiercingPetrifying Glance
(arcane, aura)When a creature the basilisk can see within 30 feet starts its turn, the basilisk can use its reaction to glance at the creature.
The creature must attempt a DC 20 fortitude save. If it fails, it gains the Slowed 1 condition for 1 minute as its body slowly stiffens.
Petrifying Gaze
(arcane, concentrate)The basilisk stares at a creature it can see within 30 feet. If the creature can see the basilisk, that creature must attempt a DC 22 fortitude save. If it fails and hasn't already gained the slowed condition from Petrifying Glance or this ability, it gains the Slowed 1 condition. If the creature fails this save when it already has the slowed condition from this ability or Petrifying Glance, the creature is permanently turned to stone.
A creature petrified in this manner that is coated with fresh basilisk blood is instantly restored to flesh. A single basilisk contains enough blood to coat up to 2 creatures in this manner.
A basilisk is a reptile that can turn creatures to stone just by looking at them.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.