BarristerCreature -1
Source Pathfinder NPC Core
Perception +6
Languages Common
Skills Lore +13, Deception +10, Diplomacy +12, Performance +10, Society +9
Str +0, Dex +1, Con +1, Int +3, Wis +2, Cha +4
AC 13; Fort +3; Reflex +3; Will +12;
HP 8
Speed 25 feet
Fist
+4 (+0, -4) to hit (agile, finesse, nonlethal, unarmed) 1d4 BludgeoningLegal Specialist
In a court case or other legal proceeding, the barrister is a 4th-level challenge.
Sway the Judge and JuryA barrister gains a +2 circumstance bonus to Diplomacy checks to [/act make-an-impression] or [/act request] something of the deciding members within a courtroom.
If the barrister successfully DC 20 performancePerforms against a DC of 20 during the 20 minutes prior to the check, they increase the circumstance bonus to +4.
Cite Precedent
(auditory, linguistic)The barrister uses existing case law to undermine their opposition. If they succeed at a DC 20 legal-loreLegal Lore check, they impose a -2 circumstance penalty on the next Diplomacy check an opponent attempts in a legal argument.
Any further attempts to Cite Precedent fail until a new topic with different precedents is being argued.
Effect: Cite Precedent
Barristers may serve as criminal prosecutors or legal advocates, defending the rights of those accused of crimes or named as defendants in civil cases.
Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.