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Barbed BloodseekerCreature 1


UncommonTinyAnimal
Source Pathfinder Society Scenario #1-02: The Mosquito Witch
Perception +8 (darkvision, scent (imprecise) 60 feet)
Languages none
Skills Acrobatics +8, Stealth +8
Str -3, Dex +4, Con +0, Int -5, Wis +1, Cha -2

AC 18; Fort +7; Reflex +10; Will +5;
HP 18
Speed 10 feet (fly 30 feet)

Attach

When a barbed bloodseeker hits a target larger than itself, its barbed legs attach it to that creature. This is similar to Grabbing the creature, but the bloodseeker moves with that creature rather than holding it in place.

The bloodseeker is Off-Guard while attached. If the bloodseeker is killed or pushed away while attached to a creature it has drained blood from, that creature takes 1 bleed damage. Escaping the attach or removing the bloodseeker in other ways doesn't cause bleed damage.

Blood Drain One Action

Requirements The bloodseeker is attached to a creature.


Effect The bloodseeker uses its proboscis to drain blood from the creature it's attached to. This deals 1d6 untyped damage, and the bloodseeker gains temporary Hit Points equal to the damage dealt. A creature that has its blood drained by a bloodseeker is Drained 1 until it receives healing (of any kind or amount).



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.