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Banijer GreelyCreature 5


Unique​Medium​Ethereal​Incorporeal​Phantom​Spirit​
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +14 (darkvision)
Languages Common
Skills Athletics +-1, Deception +13, Diplomacy +11, Nature +14
Str -5, Dex +2, Con +2, Int +4, Wis +5, Cha +4

AC 19; Fort +11; Reflex +9; Will +14; –1 status penalty to all saves vs. death effects
HP 52
Speed 0 feet

Phantom Sickle One Action +12 (+8, +4) to hit (agile, finesse, magical, trip) 2d4+4 Slashing

Bound to Bastardhall

Unlike the typical phantom, Banijer exists fully in the Ethereal Plane and cannot shift back and forth between this plane and the Universe.

–1 Status Penalty to All Saves vs. DeathBound Even in Death

As phantom, but if Banijer is reduced to 0 Hit Points by any means, his soul does not return to the River of Souls. Instead, his soul is drawn into the soul vortex in the vault under Bastardhall (area I).

Physical Manifestation

Upon reaching rank 1, Banijer manifests a semi-physical body. He loses the incorporeal trait, his immunities and resistances, and his fly Speed, and gains a land Speed of 25 feet. He has a Strength modifier of +1, an Athletics modifier of +9, an AC of 21, 73 HP, and primal innate spells. His other statistics do not change.

Phantom Touch (spirit)

Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.

Spellcasting

Once Banijer is rank 1 and has a physical body, he gains the following primal innate spells. As his rank increases, his primal spell DC and spell attack modifier increase, and he gains additional innate spells.

Primal Innate Spells DC 22, attack +14; 3rd Cleanse Affliction, Heal; 2nd Cleanse Affliction, Heal, Sure Footing; 1st Cleanse Cuisine, Heal, Mending; Cantrips (3rd) Caustic Blast, Detect Magic, Light, Read Aura, Tangle Vine

Rank 2 DC 24, attack +16; 4th Cleanse Affliction; 3rd Water Breathing.

His cantrips are heightened to 4th rank.

Rank 3 DC 26, attack +18; 5th Sure Footing; 4th Heal.

His cantrips are heightened to 5th rank.


Primal Innate Spells (Rank 1) (DC 22, +14 to hit)

Cantrips (3rd Level): Caustic Blast, Detect Magic, Light, Read Aura, Tangle Vine
1st Level: Cleanse Cuisine, Heal (3x), Mending
2nd Level: Cleanse Affliction (2x), Sure Footing

Primal Innate Spells (Rank 2) (DC 24, +16 to hit)

Cantrips (3rd Level): Caustic Blast, Detect Magic, Light, Read Aura, Tangle Vine
1st Level: Cleanse Cuisine, Heal (3x), Mending
2nd Level: Cleanse Affliction (3x), Sure Footing, Water Breathing

Primal Innate Spells (Rank 3) (DC 26, +18 to hit)

Cantrips (3rd Level): Caustic Blast, Detect Magic, Light, Read Aura, Tangle Vine
1st Level: Cleanse Cuisine, Heal (4x), Mending
2nd Level: Cleanse Affliction (3x), Sure Footing (2x), Water Breathing



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Ethereal

Ethereal creatures are natives of the Ethereal Plane. They can survive the basic environmental effects of the Ethereal Plane.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.

Phantom

A phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death but are not undead.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.