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BadgerCreature 0


SmallAnimal
Source Pathfinder Monster Core 2
Perception +6 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +4, Stealth +6
Str +0, Dex +1, Con +2, Int -5, Wis +2, Cha -2

AC 15; Fort +8; Reflex +5; Will +6;
HP 15
Speed 25 feet (burrow 10 feet)

Jaws One Action +8 (+3, -2) to hit (unarmed) 1d8 Piercing
Claw One Action +8 (+4, +0) to hit (agile, unarmed) 1d6 Slashing

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability


The typical badger has dark, brownish-gray fur highlighted with white markings, particularly on the head, giving it a striped mask of fur around its eyes. A threatened badger can swiftly become a ferocious combatant that typically fights until slain.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.