Azlanti MysticCreature 2
Source The Dead God's Hand
Perception +10
Languages Common
Skills Lore +12, Arcana +8, Occultism +8
Str +0, Dex +1, Con +2, Int +4, Wis +3, Cha +0
AC 15; Fort +6; Reflex +5; Will +9;
HP 23
Speed 25 feet
Staff
+7 (+2, -3) to hit (two hand d8) 1d4+4 BludgeoningFist
+8 (+4, +0) to hit (agile, finesse, nonlethal, unarmed) 1d4+4 BludgeoningLiving Sextant
If the astronomer is able to see the night sky, they can Sense Direction using Astronomy Lore.
Reject Myth
Trigger A creature within 30 feet Casts a Spell or uses an ability with the fortune or misfortune trait
Effect The astronomer's rejection of such fantasy becomes manifest. The astronomer attempts to counteract the triggering effect with a counteract modifier of +9 and a counteract rank of 1.
Arcane Prepared Spells (DC 17, +9 to hit)
Cantrips (1st Level): Daze, Frostbite, Shield, Telekinetic Projectile, Void Warp
1st Level: Command, Fear, Grim Tendrils, Hydraulic Push
True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.