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Aydrian Thrune (5-6)Creature 5


UniqueMediumEvilHumanHumanoidLawful
Source Pathfinder Society Scenario #3-07: The Locked Lodge
Perception +9 (darkvision)
Languages Common, Diabolic, Shadowtongue
Skills Acrobatics +9, Arcana +9, Athletics +7, Deception +14, Occultism +11, Stealth +11, Thievery +9
Str +0, Dex +2, Con +1, Int +2, Wis +2, Cha +5

AC 19; Fort +8; Reflex +11; Will +11;
HP 57
Speed 25 feet
Resistances Fire 5

Dagger One Action +11 (+7, +3) to hit (agile, finesse, thrown 10, versatile s) 1d4 Piercing

Shadow Crystal

While holding the shadow crystal, Aydrian Thrune receives the following benefits. She gains Darkvision and can cast shadow step once per day. Additionally, if she dies, is dying, or someone else holds the shadow crystal, it shatters, dealing 4d6 void damage in a 5-foot burst DC 19 reflex save


Shadow Step

Activate 1 (conjuration, occult, shadow, teleportation)

Frequency once per day

Requirements Aydrian Thrune is in dim light or darkness


Effect Aydrian teleports up to 30 feet. The destination must be in dim light or darkness and must be within her line of sight and line of effect.


Occult Spontaneous Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Chill Touch, Detect Magic, Light, Mage Hand, Message, Produce Flame, Shield
1st Level (4 slots): Burning Hands, Charm, Grim Tendrils, Illusory Object
2nd Level (4 slots): Darkness, Mirror Image, Scorching Ray, Umbral Extraction
3rd Level (3 slots): Chilling Darkness, Fireball, Phantom Prison



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.