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Awakened Giant Frilled LizardCreature 5


UncommonLargeAnimal
Source Pathfinder Society Scenario #2-00: The King in Thorns
Perception +11 (low light vision, scent (imprecise) 30 feet)
Languages Common, Mwangi
Skills Acrobatics +10, Athletics +14, Nature +9, Stealth +10
Str +5, Dex +1, Con +4, Int +0, Wis +2, Cha +0

AC 22; Fort +13; Reflex +12; Will +9;
HP 75
Speed 30 feet (climb 30 feet)

Jaws One Action +16 (+11, +6) to hit (reach 10, unarmed) 2d8+7 Piercing
Tail One Action +16 (+12, +8) to hit (agile, reach 10) 2d6+7 Bludgeoning

Intimidating Display Two Actions (auditory, emotion, fear, mental, visual)

The giant frilled lizard Strides. If it ends that Stride adjacent to at least one other creature, it suddenly displays its colorful neck frills and issues a frightening hiss. Each adjacent creature must succeed at a DC 21 will save or become Frightened 2 (or Frightened 3 on a critical failure).

The creature is then temporarily immune to Intimidating Display for 1 minute.


Found in warm and tropical forests and savannas, these immense lizards are a deadly threat to the unsuspecting traveler. When they aren't sleeping or stalking prey, giant frilled lizards bask in the sunlight for hours at a time. Explorers sometimes mistakenly think them related to dragons due to their large size, elaborate neck frills (which, when displayed in a show of aggression and dominance, can be mistaken for wings), and ferocious hissing vocalizations used to frighten away creatures too large to eat.

A giant frilled lizard's primary food sources are oversized arthropods and other invertebrates, but it won't hesitate to augment its diet with vertebrates, including other lizards, monkeys, and just about anything it can fit into its mouth-even humanoids. Although capable of short bursts of speed, a giant frilled lizard normally lies perfectly still while hunting, hoping to ambush its prey.


Lizards have a wide range of appearances and abilities, but most share a basic reptilian shape-long tails, wide toothy mouths, and four legs. While a few species are capable of movement on two legs for short periods of time, most are strictly quadrupedal. The three species presented here represent the most common and well-known of the larger species.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.