Awakened Ball PythonCreature 1
Source Pathfinder Society Scenario #2-00: The King in Thorns
Perception +6 (low light vision, scent (imprecise) 30 feet)
Languages Common, Mwangi
Skills Acrobatics +6, Athletics +6, Nature +4, Stealth +6, Survival +4
Str +3, Dex +3, Con +3, Int +0, Wis +1, Cha -2
AC 16; Fort +8; Reflex +10; Will +4;
HP 20
Speed 20 feet (climb 20 feet, swim 20 feet)
Jaws
+8 (+3, -2) to hit (unarmed) 1d8+3 PiercingTighten Coils

Trigger A creature Grabbed or Restrained by the ball python attempts to Escape.
Effect The DC of the Escape check is increased by 2.
Constrict
1d8 bludgeoning damage, DC 17 fortitude save
The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.
Wrap in Coils
Requirements A Medium or smaller creature is Grabbed or Restrained in the ball python's jaws.
Effect The ball python moves the creature into its coils, freeing its jaws to make attacks, then uses Constrict against the creature. The ball python's coils can hold one creature.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
This nonvenomous snake's name comes from its tendency to curl into a ball when frightened, though most people know it for its hunting tactic of coiling around prey and crushing victims with its powerful muscles. Nonetheless, brave herpetologists sometimes keep ball pythons as pets.
Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.