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Asper Hajeri (9–10)Creature 12


UniqueMediumEvilFiendLawfulRakshasa
Source Pathfinder Society Scenario #5-20: The Rakshasa's Court
Perception +24 (darkvision)
Languages Common, Diabolic, Sakvroth
Skills Intimidation +22, Nature +24, Occultism +23, Religion +21, Society +21, Survival +23
Str +2, Dex +4, Con +6, Int +3, Wis +6, Cha +4

AC 32; Fort +24; Reflex +22; Will +24;
HP 230
Speed 35 feet
Weaknesses Holy 10
Resistances Physical 10

Wish Knife One Action +26 (+22, +18) to hit (agile, disarm, finesse, versatile s) 3d6+10 Piercing
Claw One Action +25 (+21, +17) to hit (agile, finesse, magical, unarmed) 3d8+10 Slashing
Fangs One Action +23 (+19, +15) to hit (agile, magical) 3d10+11 Piercing

Elemental Aura One Action (primal, stance)

Asper surrounds herself with the power of one of the elements under her control (air, fire, or water). If air, she gains resistance 10 to electricity damage and doubles her speed. If fire, she gains resistance 10 to fire damage. Any creature within 30 feet of her who receives fire damage receives an extra 2d10 persistent,fire damage. If water, she gains resistance 10 to cold damage and fast healing 20. This aura persists until she is knocked Unconscious, she dismisses the aura, or she releases it via Elemental Burst.

Elemental Burst One Action

Frequency once per round


Effect Asper releases the elemental aura she currently holds, dealing 2d8 electricity (if air), 2d8 fire, or 2d8 cold (if water) damage. She cannot use elemental aura again for that element for 2 rounds.


Primal Spontaneous Spells (DC 34, +26 to hit)

Cantrips (6th Level): Detect Magic, Draw Moisture, Produce Flame, Slashing Gust, Spout
1st Level (4 slots): Breathe Fire, Dehydrate, Gust of Wind
3rd Level (4 slots): Crashing Wave, Fireball, Wall of Wind
4th Level (4 slots): Grasp of the Deep, Solid Fog, Wall of Fire
5th Level (3 slots): Cone of Cold, Wall of Ice

Primal Innate Spells (DC 34, +26 to hit)

3rd Level: Dive and Breach (At Will)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Rakshasa

Rakshasas are divine spirits who exemplify the profane. They can typically Change Shape and have a weakness to holy.