Aso BerangCreature 12
Source Pathfinder Lost Omens Tian Xia World Guide
Perception +23 (darkvision, scent (imprecise) 120 feet)
Languages Empyrean, Fey, Petran, Tien
Skills Arcana +21, Athletics +25, Intimidation +23, Nature +25, Occultism +21, Religion +25
Str +7, Dex +5, Con +5, Int +3, Wis +7, Cha +5
AC 32; Fort +25; Reflex +25; Will +27;
HP 260
Speed 35 feet (climb 25 feet)
Resistances Fire 15, Void 15
Scent (Imprecise) 120 feet
Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma (for instance, incorporeal creatures usually do not exude an aroma).
If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.
DarkvisionA monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.
Watch over Evil
Trigger A creature within 30 feet of the aso berang Casts a Spell
Effect The aso berang makes a spectral flame Strike against the triggering creature. If the Strike hits a creature with the tanggal trait or is a critical hit, the triggering action is disrupted.
At-Will SpellsThe monster can cast its at-will spells any number of times without using up spell slots.
Change Shape
(concentrate, divine, polymorph)The aso berang takes the appearance of any Medium or Small humanoid creature. In this form, the aso berang can't use their tusk Strikes, and their claw Strike becomes a fist Strike that deals bludgeoning damage and loses the reach trait.
Cleanse the Forest
(divine)The aso berang dashes to attack each nearby enemy so quickly that it's impossible to tell they've moved at all, save for a slight flicker in their outline. The aso berang Strides adjacent to an enemy and attempts a melee Strike. If successful, the aso berang can Stride and attempt to Strike a different enemy. If this second attack is successful, they can Stride and attempt to Strike a third enemy. Once they fail a Strike (or upon succeeding at their third Strike), the aso berang Strides back to the space where they began.
Phantom FlamesThe aso berang's flames are as much spectral as physical. Whenever an aso berang deals fire damage, they can have that damage be spirit damage instead. The aso berang's flames never burn plants or objects unless the aso berang wishes it.
Divine Innate Spells (DC 32, +24 to hit)
2nd Level: Cleanse Affliction, Share Life (At-will)
5th Level: Nature's Pathway
Deep within the woods are grand, giant creatures with tusked maws. Their visages have inspired various tusked demon masks used for great festivals across Tian Xia. These beasts are known as aso berangs, or bear dogs, in the islands of Minata. As their name suggests, they resemble large canines with the bulk of a bear. However, aso berangs aren't simply large and charismatic animals, for many say they're the kings of forest spirits and patrons of guardians. They're often revered as protective entities by those who live outside the woods they guard. These guardians only appear to common folk if the forest they live in is in danger or if they need something. When they do so, aso berangs can appear as large and powerful humans who emanate a regal presence. Aso berangs have wickedly sharp talons that shed regularly, and they're strong enough to climb trees in pursuit of witches who attempt to escape up them. Very often, aso berangs attack visitors whose hearts they deem impure or those they consider as potential threats to their forest. Unfortunately, receiving this judgment usually takes little more than forgetting to perform the proper rites of respect and reverence.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.