Aslynn's Sharper EyeCreature 6
Source Pathfinder Society Scenario #4-17: Trapping the Hag's Claw
Perception +17 (darkvision)
Languages Aklo, Common, Telepathy 30 Feet (other Aslynn's Eyes Only)
Skills Acrobatics +12, Athletics +15, Deception +13, Stealth +15
Str +4, Dex +5, Con +3, Int +1, Wis +3, Cha +3
AC 23; Fort +11; Reflex +16; Will +11; +1 status to all saves vs. mind-affecting effects
HP 100
Speed 30 feet
Weaknesses Sonic 5
Resistances Acid 5, Fire 5, Mental 5
Fist
+17 (+13, +9) to hit (agile, finesse, unarmed, unholy) 2d6+6 BludgeoningTelepathy 30 feet (Other Aslynn's Eyes Only) (aura, magical)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
+1 Status to All Saves Vs. Mental EffectsShattered MirrorWhen an Aslynn's eye dies, their body explodes in a 20-foot burst of jagged glass shards that deal 7d6 slashing damage to each creature in the area (DC 21 reflex save).
Dream Eating
(curse, manipulate, mental, occult)An Aslynn's sharper eye can consume the subconscious dreams of a creature within 30 feet; the creature must attempt a DC 24 will save.
Critical Success The target is unaffected and is temporarily immune to the Aslynn's sharper eye's dream eating for 1 day.
Success Target takes (1d6+3) mental damage and Aslynn's sharper eye gains temporary Hit Points equal to half the mental damage the target takes. If the target's Hit Points were lower than the damage dealt, the Aslynn's sharper eye gains temporary Hit Points equal to their remaining Hit Points instead.
Failure As success, but target takes 3d6 mental damage and is Stupefied 1 for 1 round.
Critical Failure As success, but target takes 6d6 mental damage and is Stupefied 2 for 1 minute.
Mirror Travel
(occult, teleportation)An Aslynn's sharper eye can crawl into any mirror within their reach as if it were a door or window, instantly transporting them as well as any items they're wearing and holding to another mirror within 500 feet. The Aslynn's sharper eye can remain within the mirror indefinitely or, provided they're using their Mirrored Transformation ability, they may choose to exit a mirror as part of any action they take with the Move trait. An Aslynn's sharper eye can't exit a mirror unless they're using their Mirrored Transformation ability to take a specific creature's form. An Aslynn's sharper eye can't exit a mirror that has the broken condition.
Mirrored Transformation
(concentrate, occult, polymorph)An Aslynn's sharper eye takes the appearance of a mirrored version of any Large or smaller creature who they have seen and whose appearance they remember. While those who are not familiar with the subject of their mimicry may be fooled by the disguise, those who know the subject well automatically notice the mirroring effect. This ability doesn't change the Speed of the Aslynn's sharper eye or their attack and damage bonuses with its Strikes but might change the damage type their Strikes deal.
Psychic Assault (mental, occult)The Aslynn's sharper eye imbues their attacks with a psychic assault, infusing the mind of the creature struck with hideous nightmare visions and hallucinations. A creature damaged by the Aslynn's sharper eye's fist must succeed at a DC 24 fortitude save or be Dazzled for 1 round. On a critical failure, the target is dazzled for [/gmr 1d4 #Rounds] rounds and Slowed 1 for 1 round.
Occult Innate Spells (DC 21, +13 to hit)
Cantrips (3rd Level): Mage Hand
1st Level: Illusory Object (At Will)
2nd Level: Mirror Image
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
DreamCreatures native to the Dimension of Dreams can possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always unholy and immune to that realm's freezing temperatures.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.