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Ash GiantCreature 11


Large​Giant​Humanoid​
Source Pathfinder Monster Core 2
Perception +21 (low light vision)
Languages Common, Jotun
Skills Athletics +24, Crafting +16, Diplomacy +16, Intimidation +21, Survival +21
Str +7, Dex +3, Con +6, Int -1, Wis +4, Cha -2

AC 30; Fort +23; Reflex +18; Will +21; +2 status to all saves vs. disease
HP 240
Speed 30 feet

War Flail One Action +24 (+19, +14) to hit (disarm, magical, reach 10, sweep, trip) 2d10+13 Bludgeoning
Fist One Action +24 (+20, +16) to hit (agile, reach 10, unarmed) 2d4+13 Bludgeoning
Piggy Clod One Action +24 (+19, +14) to hit (brutal) 2d8+7 Slashing + 5 Slashing

Vermin Empathy

The ash giant can ask questions of, receive answers from, and use the Diplomacy skill with insects, arachnids, and similar creatures.

+2 Status to All Saves vs. DiseaseReactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Tumor Pop

When the ash giant takes piercing damage while they have a swollen tumor, the tumor explodes automatically, with the effect of Blastboil.

Blastboil One Action

The ash giant pops one of the massive, swollen pustules on their body. Each creature in a 15-foot cone takes 5d8 poison damage with a DC 29 reflex save. A creature that fails its save is also Sickened 1 (or Sickened 2 on a critical failure). This ability and tumor pop can't be used again until another tumor swells to a suitable size in 1d4 rounds.

Gore Grinder One Action

Requirements The ash giant's last action was a successful war flail Strike


Effect The ash giant wraps the chain of the flail around the target and grinds its flesh. The creature takes 2d10[slashing],2d8 persistent,bleed2d8 slashing damage and 2d8 persistent bleed damage with a DC 30 fortitude save.

Tangle-Topple Two Actions

The ash giant makes a piggy clod Strike. If it hits, the target is tangled in ragged scrap. It's Immobilized, can't leave the ground, and falls to the ground if it's flying. This ends if the creature Escapes or the metal is Forced Open.


Rugged and covered in pustules and sores from wandering harsh wastelands, ash giants dwell in the unwelcoming wilderness. Their lives are difficult, hardening them into utterly vicious, capricious, and cruel creatures. Their sadistic sense of humor and love for pranks makes them hated by almost all humanoids they encounter. Despite being crass and rough, ash giants are survivors above all, and they use their ingenuity to craft weapons, traps, harnesses for mounts, and tools. If the aim is cruelty, brutality, or a prank, an ash giant will find a way to craft the tools they need. Piggy clods are a favorite construction—contraptions of scrap iron and other metals rigged into a ball that explodes on impact.


Spread across the world, giants are as diverse as the isolated places they inhabit. A giant makes a big impression on the local environment, especially on smaller and weaker creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Giant

Giants are massive humanoid creatures.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.