Arrogant ForoxicksCreature 4
Source Pathfinder Society Quest #23: Lacking Respect
Perception +12 (darkvision, scent (imprecise) 30 feet)
Languages Common, Goblin, Jotun
Skills Acrobatics +11, Athletics +11, Deception +9, Intimidation +11, Stealth +11, Survival +10
Str +6, Dex +4, Con +4, Int +2, Wis +1, Cha +4
AC 21; Fort +11; Reflex +13; Will +8;
HP 60
Speed 40 feet
Immunities cold
Weaknesses Fire 5
Jaws
+13 (+8, +3) to hit (cold, unarmed) 1d6 Cold + 1d10+4 PiercingDo Your Job!

Foroxicks commands an ally to aid him. One ally uses a reaction to move up to their Speed into an open space to flank with Foroxicks.
Avenging Bite
Trigger A creature within reach of the Foroxicks's jaws attacks one of the warg's allies.
Effect Foroxicks makes a jaws Strike against the triggering creature.
Buck
DC 21 reflex
Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.
Trigger A creature Mounts or uses the Command an Animal action while riding the monster.
Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.
Pack AttackForoxicks's Strikes deals an extra 1d6 damage to any creature within reach of at least two of his allies.
Pompous RageForoxicks becomes enraged if his silks, golden mirrors, or throne are damaged. He takes a –2 circumstance penalty to his jaws attack, but each hit deals 3 additional points of piercing damage for three rounds as he attacks with uncontrolled fury.
Effect: Pompous Rage
Winter Breath
(cold, primal)Foroxicks breathes a cloud of frost in a 15-foot cone dealing (5d8 - 4) cold damage (DC 21 reflex save). He can't use Winter Breath again for 1d4 rounds.
Knockdown
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry
Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Wargs hunt in packs like wolves, but their penchant for taunting victims makes them easy to distinguish from their cousins. Orcs and hobgoblins frequently recruit wargs. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet.
The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and violent humanoids.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.