Arrogant EntodemonologistCreature 5
Source Pathfinder Society Scenario #5-19: Demonic Afterparty
Perception +14
Languages Chthonian, Common
Skills Lore +10, Lore +14, Arcana +13, Diplomacy +12, Religion +12
Str +1, Dex +3, Con +2, Int +4, Wis +4, Cha +3
AC 21; Fort +10; Reflex +9; Will +12;
HP 65
Speed 25 feet
Sickle
+10 (+6, +2) to hit (agile, finesse, trip) 1d6+5 SlashingCommand Demon
(auditory)Requirements The entodemonologist has a demon ally in melee with an enemy
Effect The entodemonologist commands their ally to attack. The demon ally uses its reaction to make a Strike against its opponent.
Arcane Prepared Spells (DC 24, +14 to hit)
Cantrips (3rd Level): Acid Splash, Daze, Detect Magic, Light, Read Aura
1st Level: Fear, Fleet Step
2nd Level: Acid Arrow, Blur, Laughing Fit, Web
3rd Level: Fireball, Slow, Stinking Cloud
Demonologists can pull a creature from the Abyss and bend it to their will... for a time.
Those initiated into the hidden truths and forbidden secrets of the world are forever transformed-or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.