ArodethCreature 14
Source Pathfinder #190: The Choosing
Perception +22
Languages Common, Draconic, Thassilonian
Skills Lore +27, Acrobatics +25, Arcana +25, Diplomacy +24, Intimidation +24, Occultism +27, Society +25
Str +1, Dex +5, Con +1, Int +5, Wis +2, Cha +4
AC 35; Fort +20; Reflex +24; Will +23;
HP 255
Speed 25 feet
Staff
+27 (+23, +19) to hit (agile, finesse, magical, two hand d8) 2d6 + 7 BludgeoningFated to Fail
(misfortune)Trigger A creature adjacent to Arodeth rolls a hit or critical hit with a melee Strike
Effect Arodeth attempts a Fortune-Telling Lore check against the triggering creature's Will DC. On a success, the attack is reduced by one degree of success (from a hit to a miss, or a critical hit to a hit).
Arcane Cascade
(concentrate, stance)Lady Arodeth can enter this stance only if her most recent action was to Cast a Spell or make a Spellstrike, but she can remain in the stance even if she no longer meets the requirements
Effect While in this stance, Arodeth can Interact or Release to change her grip on her staff as a free action when she Strikes with the staff, including Strikes made in a Spellstrike. This happens before she rolls her attack roll. She can also Interact to change her grip on the staff as a free action triggered at the end of her turn.
Spellstrike
Arodeth channels a spell into a melee Strike to deliver a charged attack. She casts Void Warp, Disintegrate, or Ignition. The effects of the spell don't occur immediately but are imbued into her attack instead. Arodeth makes a staff Strike, which gains the arcane trait. The spell is coupled with the attack, using Arodeth's attack roll to determine the effects of both the Strike and the spell. This counts as two attacks for her multiple attack penalty, but the penalty isn't applied until after she has completed the Spellstrike. After using Spellstrike, she can't do so again until she recharges this ability as a single action, which has the concentrate trait. She also recharges her Spellstrike when she casts Runic Impression or Spinning Staff.
Twisting TreeThe staff is perhaps one of the simplest of weapons, but this simplicity belies its elegance and versatility. To Arodeth, a staff is casting implement and martial weapon alike-the foundation of a fighting style.
While Arodeth wields a staff in one hand, the staff adjusts in shape and weight, gaining the agile trait and increasing its damage die size to 1d6. While she wields a staff in both hands, it lengthens, twists, and reshapes, gaining the parry, reach, and trip traits. While she is in Arcane Cascade stance, she can Interact or Release to change your grip on the weapon as a free action when you Strike with your staff, including Strikes made in a Spellstrike. This happens before she rolls her attack roll. She can also Interact to change her grip on the staff as a free action triggered at the end of her turn.
Arodeth's unique fighting style also allows her to add the finesse trait to any staff she wields in combat.
Arcane Prepared Spells (DC 34, +26 to hit)
Cantrips (7th Level): Chill Touch, Daze, Electric Arc, Prestidigitation, Produce Flame
2nd Level: Dispel Magic
3rd Level: Slow
4th Level: Blink
6th Level: Chain Lightning, Disintegrate
7th Level: Prismatic Spray
1st Level: Spinning Staff
4th Level: Runic Impression
Rituals
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.