Armored Cave BearsCreature 9
Source Pathfinder Adventure: The Scourge of Sheerleaf
Perception +17 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +21, Survival +16
Str +6, Dex +3, Con +6, Int -4, Wis +3, Cha +2
AC 28; Fort +21; Reflex +15; Will +17;
HP 155
Speed 35 feet
Jaws
+21 (+16, +11) to hit (unarmed) 2d10+9 PiercingClaw
+21 (+17, +13) to hit (agile, unarmed) 2d12+7 SlashingBroken Armor
When an armored cave bear is reduced to half its Hit Points or less or it's hit with a critical hit from an adamantine weapon, it loses its physical resistance.
Armored Charge
The armored cave bear Strides up to its Speed in a straight line, slamming its armored skull into every creature whose space it moves into. Each creature in this line of movement must attempt a DC 26 fortitude save. The armored cave bear can't use Armored Charge again for 1d4 rounds.
Critical Success The creature takes no damage and stops the armored cave bear's movement.
Success The creature takes no damage.
Failure The creature takes 4d8 bludgeoning damage.
Critical Failure The creature takes 8d8 bludgeoning damage and is knocked Prone.
MaulerThe armored cave bear gains a +4 circumstance bonus to damage rolls against creatures it has Grabbed.
Rush
The armored cave bear Strides with a +10-foot circumstance bonus to its Speed and makes a Strike at the end of that movement.
Larger, stronger, and far more aggressive than its smaller cousins, the cave bear is a behemoth that avoids civilized lands, preferring to dwell in remote places. As its name might suggest, the cave bear makes its den in natural caves, and like the grizzly bear, it is fiercely territorial. Unlike a grizzly bear, however, a cave bear is short tempered and will make sure its foe is dead before moving on, usually feasting on its prey's soft flesh once it has been incapacitated. Cave bears are often regarded as powerful guardian spirits by remotedwelling people, though they are also utilized as beasts of war by orcs or even giants. Stone giants in particular have an affinity for keeping trained cave bears as pets or guardians for their homes.
Bears are ferocious predators typically found in cold or temperate woodlands and hills. Many species of bear exist in addition to the two presented below, such as the smaller black bear or the arctic-dwelling polar bear.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
PrimalThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.