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Archheathen's FoolCreature 12


RareMediumConstructMindless
Source Pathfinder Adventure Path: Hell's Destiny
Perception +19 (darkvision)
Languages none
Skills Athletics +25
Str +7, Dex +2, Con +7, Int -5, Wis +0, Cha -5

AC 36 34 when broken; Fort +25; Reflex +19; Will +16;
HP 180
Speed 20 feet

Fist One Action +25 (+20, +15) to hit 4d6+10 Bludgeoning

Construct Armor (Hardness 10)

Like normal objects, the archheathen's fool has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once the archheathen's fool is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 34.

Trickery Vulnerability

The effigy is easily tricked. It isn't immune to attempts to [/act create-a-diversion] or [/act feint]. If a creature succeeds at either action, it becomes Slowed 1 for 1 round as it processes the trickery. Each additional success increases its slowed condition by 1.

Push One Action

Requirements The monster's last action was a successful Strike that lists Push in its damage entry


Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.