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Arcadian Lurker In LightCreature 5


UncommonSmallEvilFey
Source Pathfinder Society Scenario #5-08: Protecting the Firelight
Perception +13 (low light vision)
Languages Aklo, Common, Fey
Skills Acrobatics +14, Nature +11, Occultism +11, Stealth +14, Survival +13
Str +0, Dex +5, Con +2, Int +2, Wis +4, Cha +2

AC 22; Fort +9; Reflex +14; Will +13;
HP 72
Speed 25 feet (fly 25 feet)
Immunities blinded
Weaknesses Cold Iron 5

Claw One Action +14 (+10, +6) to hit (agile, finesse, unarmed) 2d6+2 Slashing
Mote of Light One Action +14 (+10, +6) to hit (agile, magical) 2d4+2 Force

Blend with Light Reaction (move)

Trigger The lurker in light uses a move action

Requirements The lurker in light is in an area of bright light


Effect The lurker in light becomes Invisible until it enters an area of dim light or darkness, or until it uses a hostile action.

Lurker's Glow (light, primal)

A creature that takes damage from a lurker in light's mote of light must attempt a DC 22 will save.


Success The creature is unaffected and is temporarily immune to lurker's glow for 24 hours.

Failure The creature is lined in golden light for 1 minute and can't be Concealed during this time. If the creature becomes Invisible, it is concealed rather than being Undetected.

Critical Failure As failure, but the creature sheds bright light in a 20-foot emanation for the duration of the effect. In addition, the creature is Dazzled on its first turn after failing this save.

Effect: Lurker's Glow (Critical Failure)

Sneak Attack

A lurker in light's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.


Primal Innate Spells (DC 22, +14 to hit)

Cantrips (3rd Level): Dancing Lights, Ghost Sound, Light, Mage Hand
1st Level: Summon Fey (2x)
3rd Level: Blindness, Searing Light
4th Level: Dimension Door (Only when in bright light, and only to an area in bright light)


These malicious and strange fey appear as fairies about 2 feet tall, with insectile wings, large eyes, and bulbous heads. They slaughter and cause mischief in a pattern only their alien intellect understands, but they've been seen to take particular umbrage against dwarves, gnomes, and creatures who live in darkness. With their grudges and pursuit of their own wicked and sadistic whims, lurkers in light deftly overturn the conventional wisdom that creatures associated with light are benign and friendly.

While lurkers in light are fey and have ties to the First World, these creatures are often found elsewhere in the Great Beyond. They are particularly fond of invading the Shadow Plane to bring light to those who dwell there-not to help, but to spread misery and pain among those to whom light is agonizing.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Fey

Creatures of the First World are called the fey.