Arboreal Tar TreeCreature 9
Source Pathfinder #177: Burning Tundra
Perception +18 (darkvision)
Languages Arboreal, Common, Fey, Necril
Skills Athletics +20, Intimidation +18, Nature +15, Stealth +18
Str +6, Dex +3, Con +6, Int +2, Wis +4, Cha +4
AC 28; Fort +21; Reflex +15; Will +18;
HP 175 (void healing)
Speed 20 feet
Immunities bleed, death effects, disease, paralyzed, poison, sleep
Weaknesses Fire 10
Resistances Bludgeoning 10, Piercing 10
Thorny Branch
+19 (+14, +9) to hit (reach 15) 2d8+11 SlashingRock
+19 (+14, +9) to hit (brutal) 2d6+10 BludgeoningAxe Vulnerability
An arboreal tar tree takes 10 additional from axes.
Spawn Tar Tree (primal)A living arboreal or animated tree slain by a tar tree's thorny branch Strike rises as a tar tree spawn after 1d4 rounds. This tar tree spawn is under the command of the tar tree that killed it. It doesn't have primal innate spells or the spawn tar tree ability and becomes Clumsy 2 for as long as it's a tar tree spawn. If the creator of the tar tree spawn dies, the tar tree spawn becomes a full-fledged, autonomous tar tree; it regains its free will, gains primal innate spells and the spawn tar tree ability, and is no longer clumsy.
Throw Rock
Primal Innate Spells (DC 25, +15 to hit)
3rd Level: Earthbind, Slow, Wall of Thorns
5th Level: Black Tentacles, Cloudkill
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.