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ApprenticeCreature -1


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +2
Languages Common
Skills Lore +5, Athletics +3, Crafting +5
Str +1, Dex +2, Con +1, Int +3, Wis +0, Cha +0

AC 14; Fort +5; Reflex +6; Will +2;
HP 8
Speed 25 feet

Dagger One Action +4 (+0, -4) to hit (agile, finesse, versatile s) 1d4+1 Piercing
Dagger One Action +4 (+0, -4) to hit (agile, thrown 10, versatile s) 1d4+1 Piercing
Fist One Action +4 (+0, -4) to hit (agile, finesse, nonlethal, unarmed) 1d4+1 Bludgeoning

Apprentice's Ambition Free Action

Frequency once per day

Requirements A direct superior is supervising the apprentice


Effect The apprentice gains a +2 circumstance bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of their next turn.


Ambitious apprentices can be found in all cities. These individuals are generally younger and seek the approval of their masters as they learn their craft. Many yearn to exemplify the artistry behind their craft, one day becoming masters themselves. Depicted below is an apprentice cartographer.


Expertise is forged through years of effort and often tedious work. Artisans are masters of their craft, able to create works both practical and beautiful.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.