ApprenticeCreature -1
Source Pathfinder NPC Core
Perception +2
Languages Common
Skills Lore +5, Athletics +3, Crafting +5
Str +1, Dex +2, Con +1, Int +3, Wis +0, Cha +0
AC 14; Fort +5; Reflex +6; Will +2;
HP 8
Speed 25 feet
Dagger
+4 (+0, -4) to hit (agile, finesse, versatile s) 1d4+1 PiercingDagger
+4 (+0, -4) to hit (agile, thrown 10, versatile s) 1d4+1 PiercingFist
+4 (+0, -4) to hit (agile, finesse, nonlethal, unarmed) 1d4+1 BludgeoningApprentice's Ambition

Frequency once per day
Requirements A direct superior is supervising the apprentice
Effect The apprentice gains a +2 circumstance bonus to attack rolls, damage rolls, saving throws, and skill checks until the end of their next turn.
Ambitious apprentices can be found in all cities. These individuals are generally younger and seek the approval of their masters as they learn their craft. Many yearn to exemplify the artistry behind their craft, one day becoming masters themselves. Depicted below is an apprentice cartographer.
Expertise is forged through years of effort and often tedious work. Artisans are masters of their craft, able to create works both practical and beautiful.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.