Apothecary's CabinetCreature 6
Source Pathfinder Adventure Path: Gatewalkers
Perception +11 (darkvision)
Languages none
Skills Athletics +15
Str +6, Dex -3, Con +5, Int -5, Wis +0, Cha -5
AC 24 20 when broken); construct armor; Fort +17; Reflex +11; Will +11;
HP 80
Speed 15 feet
Drawer
+17 (+12, +7) to hit (magical) 2d8+9 BludgeoningPoison Bottle
+14 (+9, +4) to hit (magical, thrown 20) 2d6+3 BludgeoningConstruct Armor (Hardness 10)
Like normal objects, an apothecary's cabinet has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once an apothecary's cabinet is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 20.
Poison StockWhen the cabinet hits a creature with its poison bottle Strike, roll [/gmr 1d4] to determine what kind of poison splashes onto the struck creature:
- nerve poison (Clumsy 1)
- weakening poison (Enfeebled 1)
- noxious poison (Sickened 1)
- clouded mind poison (Stupefied 1).
The target must attempt a DC 24 fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 1d6 poison.
Failure The creature takes 2d6 poison and is afflicted with the rolled poison's associated condition until the end of its next turn.
Critical Failure The creature takes 2d6 poison and is afflicted with the rolled poison's associated condition for [/gmr 1d4+1 #Rounds] rounds.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.