ApothecaryCreature -1
Source Pathfinder NPC Core
Perception +5
Languages Common
Skills Crafting +5, Medicine +10, Nature +8
Str +0, Dex +1, Con +1, Int +3, Wis +3, Cha +1
AC 14; Fort +8; Reflex +3; Will +5; +1 circumstance to all saves vs. poisons
HP 8
Speed 25 feet
Resistances Poison 2
Stone Pestle
+4 (-1, -6) to hit 1d6 BludgeoningFist
+5 (+1, -3) to hit (agile, finesse, nonlethal, unarmed) 1d4 BludgeoningAcid Flask
+5 (+0, -5) to hit (splash) 1 Acid + 1d6 Acid + 1 AcidMedical Specialist
For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.
Medical WisdomThe apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.
+1 Circumstance Bonus on Saves vs. PoisonsThe apothecary skillfully combines materials into unguents and medicines using crushed herbs, curative minerals, and potent extracts.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.