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ApothecaryCreature -1


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +5
Languages Common
Skills Crafting +5, Medicine +10, Nature +8
Str +0, Dex +1, Con +1, Int +3, Wis +3, Cha +1

AC 14; Fort +8; Reflex +3; Will +5; +1 circumstance to all saves vs. poisons
HP 8
Speed 25 feet
Resistances Poison 2

Stone Pestle One Action +4 (-1, -6) to hit 1d6 Bludgeoning
Fist One Action +5 (+1, -3) to hit (agile, finesse, nonlethal, unarmed) 1d4 Bludgeoning
Acid Flask One Action +5 (+0, -5) to hit (splash) 1 Acid + 1d6 Acid + 1 Acid

Medical Specialist

For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.

Medical Wisdom

The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.

+1 Circumstance Bonus on Saves vs. Poisons

The apothecary skillfully combines materials into unguents and medicines using crushed herbs, curative minerals, and potent extracts.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.